Once you are comfortable with your gear, have everyone in your team interact with the radio at the same time to be transported to the final fight. This will activate the radio and take this time to equip yourself with weapons, perks, and armor. Take the Pommel and throw it at the radio at the Overlook. The Pommel of Barbarossa replaces your Jack-in-the-Box in your inventory and is a very useful stun grenade weapon that recharges eventually. There will be many zombies here so be ready! Once the glowing pest is killed, it will drop a head that you can pick up and put on a fish hook above you. ![]() This must be timed well and will most likely take multiple tries until you hit the pest.Īfter all these steps are complete, head back to the secret room and kill the glowing pest that will spawn. Once this is exposed, stand directly next to the Saw Gun table and shoot the panel. There is a hidden panel next to the power switch that you need to expose. U-Boat Pens 3: You need five panels for the final charge.The ripsaw should bounce and hit the pest perfectly. Once these are exposed, stand next to the Artillery gun and shoot the yellow panel as it is coming out of the Artillery Bunker. The first one is right above the Mystery Box spawn and is purple, the second one is across from that panel and is blue, and the third panel is left of the Artillery gun and is yellow. Overlook: There are three panels you need to expose here.This will bounce around and eventually hit your pest when the pest is located beneath the blue panel. Once this is open, stand above this newly exposed panel and look up to shoot the blue panel. Bunker 3: Follow your pest outside and expose the panel right above the entrance to Bunker 3.Once this panel is exposed, shoot your ripsaw blade at the higher yellow panel and it will bounce around and hit your pest when it is in the correct spot. There is a covered panel next to the staircase leading into the hallway that can be blown up with a grenade. U-Boat Pens 2: The second charge requires two panels, one of which needs to be exposed by throwing a grenade on it.Bounce your ripsaw off the blue panel to hit your pest. It is outside the map so look past the U-Boat. U-Boat Pens: The first charge panel is behind the two pillars to the left of the U-Boat. ![]() The panels are located in these locations: Once this step is complete, the terminal will spawn a friendly pest that you must 'charge.'In order to charge the pest, you must bounce the ripsaw blade off glowing panels scattered on the map. You must harvest one of their charged spines and drop them into the Freezer bucket. The Pests are quick moving zombies that are often missing limbs. Do this correctly and it will drop a 'Anointed Meuchler Head.' Pick up the head and it should hook on to one of the fishing hooks in the secret room. Many zombies will begin to spawn and you must kill the glowing spider zombie. Go back to the secret room and the screaming spider zombie will appear. Keep following and protecting the screaming zombie until it retreats and the Monk head speaks to you. There will be other spider zombies attacking this screaming spider zombie so kill them off as soon as possible. This is a spider zombie screaming and you must locate it based on it's screams. Once you do this, a fog round will start and you must listen for a scream. If you were successful in harvesting a charged Spider Zombie spine, take the spine and drop it in the bucket next to the Monk Head terminal in the Freezer. There are three control panels in front of the Artillery Cannon: the left control panel moves the cannon up and down, the right control panel moves the cannon left and right, and the middle control panel fires the cannon. He is sending Battleships to destroy the island and you must use the previously loaded Artillery Cannon to stop these ships. Once the radio is repaired, you will hear a quite lengthy monologue from Doctor Straub. ![]() Take these radio parts back to the Overlook and repair the radio. Take your Ripsaw gun and shoot off his hand for the radio part. If you look up on the cliffs, you will see the corpse of a pilot hanging from wreckage. Once the bombers are all eliminated, go to the Bluffs and head over to the passage that leads to Bunker 3 and the Pack-a-Punch. Radio Part #2 can only be found after eliminating the Bombers so if you have not done that part of the Easter Egg, complete it now.Radio Part #1 is found on a dead body right when you enter the Bunkers area.
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